1.- Shigeru Miyamoto has told the San Francisco Chronicle that Nintendo are always striving to create something that can’t be replicated on a smartphone.
More After the Break...
As pressure from investors mount Miyamoto believes Nintendo’s strategy is to try to be different from the countless developers out there.
“What we really have to do is try to be different,” he said. “We are trying to create something that can never be reproduced on the smart phone.”
Enterbrain has revealed that Monster Hunter Tri G for the Nintendo 3DS sold nearly half a million copies during its first two days on sale. The Nintendo 3DS had its best week yet last week, selling an impressive 378,114 units. The Nintendo 3DS has now crossed the three million mark in Japanese sales. Great news for both Nintendo and Capcom.
“Whenever we try to create something brand new, we have to start from a very small, capable team,” he said. “When a big company is trying to do something really new, it’s not a good idea for many people to work on it from the start.”
Miyamoto was circumspect on the subject of what that “brand new” thing might be.
“Until the time that we are ready to commercialize it, it’s not something we can disclose,” he said.
2.- Nintendo of America has confirmed via a press release that the Circle Pad Pro will be a GameStop exclusive in the United States.
The Circle Pad Pro will launch in the United States on February 7th It will be sold through GameStop stores and on the GameStop website for a suggested retail price of $19.99.
3.- Nintendo of America has not only dated Kid Icarus: Uprising for March 23rd but they’ve also uploaded an action-packed new trailer for the Nintendo 3DS game. The Kid Icarus: Uprising trailer shows off plenty of explosive gameplay footage and also features American voice acting for Pit and the other characters featured in the game.
Shigeru Miyamoto has told Wired that he thinks the development studio behind the Metroid Prime series and Donkey Kong Country Returns could be a good fit for creating an instalment of The Legend of Zelda franchise. Would you like to see Retro Studiosdevelop a Zelda game?
Wired.com: It’s come out since Mario Kart 7 came out, there have been some articles about how Retro Studios was very deeply involved in the making of this game, and it’s considered a landmark for the series because you had this collaboration between EAD and Retro. And I’m curious as to whether you think that this would be an interesting model for more games, like a Mario platformer or a Zelda game, to have a Western team and a Japanese team working in close concert to produce a game like that.
Miyamoto: First of all, let me talk a little bit more in detail about how we collaborated with Retro Studios this time. Of course, they were taking care of the game designing aspect. Specifically, they were taking care of the design of the courses and the artwork about that. But when it comes to the gameplay and the control mechanism itself, that’s being taken care of by EAD once again.
People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields. And that resulted in a different taste in [their games]. Mario Kart, I believe, was good in order to express that kind of different taste because we have many kinds of different courses for the Mario karts to run and race around. So for each of the different courses, we could identify: Retro is supposed to take care of this course, and EAD is going to do that, and such and such. Then, we were able to join forces in order to realize a variety of different courses, a variety of different tastes. I think that’s one reason how it worked out well between a Japanese development team and a Western development team.
As you know, we have already collaborated with Retro for the Metroid Prime series in the past. And I think when we talk about any other franchise, Zelda might be a possible franchise for that collaboration
4.- Nintendo of America has just issued a press release detailing a number of releases for Wii and Nintendo 3DS. Mario Party 9 for Wii will be released March 11th, Kid Icarus: Uprisingfor the Nintendo 3DS will be released March 23rd and Rhythm Heaven Fever will be released February 13th.
Nintendo 3DS | ||||||
Publisher | Game | Available | ||||
2K Play | Nicktoons MLB 3D | March | ||||
Capcom | Resident Evil® Revelations | Feb. 7 | ||||
Konami DigitalEntertainment, Inc. | METAL GEAR SOLID® 3D Snake Eater | Q1 | ||||
Pro Evolution Soccer 2012 | January | |||||
NAMCO BANDAIGames America Inc. | TEKKEN 3D Prime Edition™ | February | ||||
Tales of the Abyss® | Feb. 14 | |||||
Nintendo | Kid Icarus: Uprising | March 23 | ||||
Published by SEGA® of America | Mario & Sonic at the London 2012 Olympic Games™ | Feb. 14 | ||||
SEGA® of America | CRUSH™3D | Q1 | ||||
Ubisoft | NCIS The Video Game (Based on the TV Series) | March 6 | ||||
Horses 3D | March 6 | |||||
Funky Barn | Q1 | |||||
Rayman® Origins | Q1 | |||||
Nintendo eShop | ||||||
Publisher | Game | Available | ||||
Collecting Smiles | Colors! 3D | Q1 | ||||
Nicalis | VVVVVV | Q1 | ||||
NightSky | Q1 | |||||
Nintendo | Sakura Samurai: Art of the Sword | Q1 | ||||
Dillon’s Rolling Western | Q1 | |||||
Kirby’s Block Ball™ | Q1 | |||||
Renegade Kid | Mutant Mudds | Q1 | ||||
Shin’en Multimedia | Fun! Fun! Minigolf TOUCH | Q1 | ||||
Jett Rocket Super Surf | Q1 | |||||
WayForward | Mighty Switch Force | Q1 | ||||
Zen Studios | Zen Pinball | Q1 | ||||
Wii | ||||||
Publisher | Game | Available | ||||
2K Sports | MLB 2K12 | March 6 | ||||
GameMill Entertainment | Country Dance™ Special Edition | Feb. 1 | ||||
Konami Digital Entertainment, Inc. | Karaoke Joysound | Q1 | ||||
Nintendo | Rhythm Heaven Fever | Feb. 13 | ||||
PokéPark 2: Wonders Beyond | Feb. 27 | |||||
Mario Party 9 | March 11 | |||||
WiiWare™ | ||||||
Publisher | Game | Available | ||||
Nicalis | La Mulana | Q1 | ||||
Nintendo DS™ Family | ||||||
Publisher | Game | Available | ||||
2K Sports | MLB 2K12 | March 6 | ||||
ATLUS | Shin Megami Tensei®: Devil Survivor™ 2 | February | ||||
GameMill Entertainment | Silverlicious™ | March 20 | ||||
Xia Xia™ | March 20 | |||||
Gogo’s Crazy Bones™ | March 20 | |||||
Mentor Interactive | Chess for Kids | Feb. 14 | ||||
NARABA: The Labyrinth of Light | Feb. 21 | |||||
NARABA: The Mysterious Palace | Feb. 21 | |||||
Nintendo DSiWare™ | ||||||
Publisher | Game | Available | ||||
Cosmigo | Box Pusher | Q1 | ||||
Cypronia | Cake Ninja | Q1 | ||||
5.- We've handled the PlayStation Vita often enough to know our way around its lightweight chassis and petite thumbsticks, but whenever we've tried to explore the handheld's underlying user interface, event staff played interference. Developers at a recent Vita Hill Social Club event were much less shy, however, and let us poke and swipe through the Vita's menu with hardly a shrug.
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Mister Gaga
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