1.- New Super Mario Bros. Mii seems to be exactly what you’d imagine a New Super Mario Bros. game to look like, with the same frantic four-player, 2.5D side-scrolling action.
You can check after the break for more information and screenshots.
2.- Nintendo president Satoru Iwata has told Bloomberg that he expect the Wii U price will be over $250 when it makes it début next year.
Nintendo of America president Reggie Fils-Aime told Gametrailersyesterday that the console will be competitively priced against Microsoft’s Xbox 360 and Sony’s PlayStation 3. Is $250+ too expensive? I personally don't think so.
3.- In a dramatic turn of events Nintendo’s shares have fallen to a five year low after the company revealed the Wii U at its press conference yesterday. THIS IS VERY IMPORTANT.
The reason for the sharp drop is not readily apparent but it may have to do with the fact that there was no actual Wii U software shown off at the show, coupled with the fact that most of the information regarding the controller has leaked online before the press conference.
“There were high expectations from the new version of the Wii and this fell far short.”“People had expected to see something more at a big event like the E3, but there wasn’t really anything more than what’s already reported.”- Analyst Yusuke Tsunoda.
4.- Ubisoft has just issued a press release stating that the company has two unnamed titles heading to the Wii U.
The first game is a revolutionary first person shooter for the hardcore audience being developed exclusively for Nintendo Wii U and the second game is a multi-sports game for the whole family.
Can’t wait to hear more about these games, especially the first person shooter. If it’s anything like Red Steel 2 then we should be in for a treat.
5.- Epic VP Mark Rein has hinted to online gaming publication Develop that the Wii U uses Unreal Tech.
Whilst Reggie Fils Aime refused to reveal to Gametrailers who create the infamous Japanese garden demo, Epic VP Mark Rein stepped forward yesterday on Twitter and hinted that it was his company behind the spectacular Wii U show piece.
“The second Nintendo releases a piece of hardware that can run our engine well, we’ll be on it like water on fish,” and yesterday he commented: “Water, meet fish!”- Mark Rein
6.- Katsuya Eguchi, one of Nintendo’s chief game designers, has told online gaming publication Kotaku that the Wii U’s disc format will hold 25GB of data which means the disc format would hold enough information to fill a Blu-ray disc.
Nintendo already announced that “a single self-loading media bay will play 12-centimeter proprietary high-density optical discs for the new console.” Nintendo also confirmed that the Wii U will support external USB hard disk drives for expanded storage capacity.
8.- If you’re looking to play multiplayer games on the Wii U then it’s time to dig out those spare Wii Remotes.
According to a spokesperson for Nintendo the Wii U will come with one tablet controller. The controller itself won’t be available to purchase separately (possibly due to cost). So, if you’ve got a bunch of friends coming round in 2012 dying to play some Smash Brothers Wii U multiplayer then it’s time to bring out those Wii Remotes and Classic Controllers.
“Both the controller and the console will be sold as one unit. You won’t be able to buy the controller alone.”- Nintendo representative
9.- ONLY IN ENGLISH, sorry, source doesn't permit translation...
Legendary games designer Shigeru Miyamoto has taken the opportunity to sit down with popular technology publication Cnet to discuss Nintendo’s forthcoming console, the Wii U. Although Shigeru Miyamoto was cautious not to give too much information away, the interview still makes for an interesting read as it explains why Nintendo have decided to create such a unique product. Enjoy.
Scott Stein: What were the influences for the creation of Wii U?
Miyamoto: There was nothing external that influenced us. What really brought about the idea for it stemmed from our original concept for the Wii. We talked about it as the system that would never sleep, using something like Wii Connect 24–meaning, people would be able to access the system very quickly at any time. But, what we found was that as people started getting larger TVs, turning on the TV began to take more and more time than it used to. It was no longer instantaneous. So that became a barrier for people, and people who were watching TV would essentially make the system unavailable for somebody who wanted to play a game or see what was new with the system that day.
Miyamoto: There was nothing external that influenced us. What really brought about the idea for it stemmed from our original concept for the Wii. We talked about it as the system that would never sleep, using something like Wii Connect 24–meaning, people would be able to access the system very quickly at any time. But, what we found was that as people started getting larger TVs, turning on the TV began to take more and more time than it used to. It was no longer instantaneous. So that became a barrier for people, and people who were watching TV would essentially make the system unavailable for somebody who wanted to play a game or see what was new with the system that day.
And so, with those challenges in mind, we started to look at what we wanted to do for the next system, and started to think that if, we can’t continue to always rely on the TV, we need to create a dedicated screen just for the system so people can quickly and instantly interact with it, regardless of what was happening on the TV.
Is this a true synthesis of the Nintendo DS and the Wii–a point you see gaming evolving towards?
Miyamoto: I think so. I think that what’s going to be unique is it creates a new structure, in that you have your own screen, but you also have your TV screen, and those two can interact with one another. And that’s going to create a lot of new things that you can do, not only just with games–obviously, it will create new game play–but it also creates new ways to interact with things like web services, or even, as a simple example, photo viewing: how you can view photos on the small screen and transfer them up to the big screen. This new structure, in my mind, is not just a new structure for game play, it’s a new structure for TV in the living room, to the point where people will look at this device as something they want to have alongside their TV because of what it brings to home entertainment, perhaps even to the point where they’ll think, “why didn’t TV manufacturers come up with this?”
Miyamoto: I think so. I think that what’s going to be unique is it creates a new structure, in that you have your own screen, but you also have your TV screen, and those two can interact with one another. And that’s going to create a lot of new things that you can do, not only just with games–obviously, it will create new game play–but it also creates new ways to interact with things like web services, or even, as a simple example, photo viewing: how you can view photos on the small screen and transfer them up to the big screen. This new structure, in my mind, is not just a new structure for game play, it’s a new structure for TV in the living room, to the point where people will look at this device as something they want to have alongside their TV because of what it brings to home entertainment, perhaps even to the point where they’ll think, “why didn’t TV manufacturers come up with this?”
Speaking of that, could the Wii U potentially act as a second screen not just for Wii games, but for TV as well?
iyamoto: Well, yes, I think it would be possible for television manufacturers in the future to think about what might be possible knowing that this structure exists, and even building functionality into the TVs that might take advantage of them.
iyamoto: Well, yes, I think it would be possible for television manufacturers in the future to think about what might be possible knowing that this structure exists, and even building functionality into the TVs that might take advantage of them.
Are there any games you’ve been excited about making on the Wii U?
Miyamoto: The experiences we have on the show floor demonstrate some of these ideas. The multiplayer games are quite fun, there’s also another experience called Panorama View. There’s a video running on the TV of a car driving down the street, and with the new controller you’re able to view the same video but 360 degrees around you in that same video. The combination of the controller with the screen, and particularly with the gyro sensor, is very fun.
Miyamoto: The experiences we have on the show floor demonstrate some of these ideas. The multiplayer games are quite fun, there’s also another experience called Panorama View. There’s a video running on the TV of a car driving down the street, and with the new controller you’re able to view the same video but 360 degrees around you in that same video. The combination of the controller with the screen, and particularly with the gyro sensor, is very fun.
Speaking of which, it looked like the Wii U offers augmented reality where one screen interacts with the second screen in a way we’ve never seen before.
Miyamoto: I’m actually very excited to see how all the talented game designers around the world are going to look at that with the same eyes that you did and how they’re going to take advantage of it.
Miyamoto: I’m actually very excited to see how all the talented game designers around the world are going to look at that with the same eyes that you did and how they’re going to take advantage of it.
How do you see the Wii U as compared to what Apple’s doing with the iPad?
Miyamoto: I have to be honest, I don’t really know everything that Apple is planning right now, so it’s hard to say. When I look at things, I feel that Nintendo is looking at video games, and how we make the most compelling and fun video game experience. And then, within that framework, how can we use that to create new and fun entertainment within the living room setting? So we’re really looking at it strictly from an entertainment perspective, and when I think about the things that Apple is talking about in terms of cloud computing and things like that, I’d say that they’re just two very different areas that we’re both looking at.
Miyamoto: I have to be honest, I don’t really know everything that Apple is planning right now, so it’s hard to say. When I look at things, I feel that Nintendo is looking at video games, and how we make the most compelling and fun video game experience. And then, within that framework, how can we use that to create new and fun entertainment within the living room setting? So we’re really looking at it strictly from an entertainment perspective, and when I think about the things that Apple is talking about in terms of cloud computing and things like that, I’d say that they’re just two very different areas that we’re both looking at.
Is this device something that would ever leave the home, or does it stay in the living room?
Miyamoto: That’s a good question. I think obviously less so for outside the home, but more so people will start to ask, “oh, can I take it to my bedroom and sit in bed and play games?”
Miyamoto: That’s a good question. I think obviously less so for outside the home, but more so people will start to ask, “oh, can I take it to my bedroom and sit in bed and play games?”
Regardless of what the technical possibilities are in terms of how far you can take it from the system, for me it really is a matter of it’s a device you’ll want to have sitting on the cradle in the living room so you can access it there at any point and interact with the system that’s in the living room at any point, and that system is connected to the TV. So, for me, my feeling is it really is a device that, if it’s not there in the living room, people are going to have a hard time interacting with the system.
So that’s where the 3DS takes over?
Miyamoto: Yes.
Miyamoto: Yes.
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Noticias Nuevas - Nintendo Wii U
1.- New Super Mario Bros. Mii parece ser exactamente lo que esperarías de un videojuego de New Super Mario, utilizando la misma forma en 2.5D sidescroller, con un montón de acción nueva, y esperemos, en HD.
La cosa más innovadora es que ahora puedes jugar con tu Mii.
No es tan importante, pero la verdad es que está bien. Ahora esperemos que el sistema multijugador lo hayan arreglado, porque era un poco calamitoso.
2.- Satoru Iwata ha dicho que el precio de la Wii U estará por encima de los $250 cuando salga el próximo año. Yo lo veo lógico.
Reggie Fils-Aime dijo a Gametrailers ayer que la consola estaría competitivamente puesta con la Xbox 360 y la PS3. ¿Son 250€ mucho? Yo no lo creo.
3.- En una vuelta tremenda de todo, los shares, las acciones de Nintendo han bajado a un mínimo de 5 años tras la conferencia de ayer. Y ESTO ES MUY IMPORTANTE.
La razón es que Nintendo no enesñó todas las capabilidades de la consola, y ni siquiera mostró nuevo software para jugar. Básicamente mostró toda la información que ya sabíamos.
4.- Ubisoft ha dicho que tiene 2 títulos sin título :D, viniendo a la Nintendo Wii U.
El primer juego es un revolucionario shooter en primera persona para jugadores hardcore, y el segundo un juego de deportes para toda la familia.
5.- Epic VP Mark Rein ha dado motivos por los que creer que la Wii U utiliza Unreal Tech.
Mientras que Reggie Fils Aime no ha querido revelar esto, pero Epic VP ha dado estas señales.
“El segundo que Nintendo saque una consola que pueda usar nuestro hardware bien, estaremos ahí como peces al agua,” y ayer dijo: “¡Agua, te presento al pez!”- Mark Rein
6.- Katsuya Eguchi, ha dicho a la publicación online Kotaku, que el formato de disco de la Wii podrá almacenar hasta 25GB de datos, casi lo mismo que un Disco Blu-Ray. Impresionante.
7.- Se ha confirmado que los videojuegos de GameCube no serán compatibles con el nuevo sistema de Nintendo. Los juegos y mandos de Wii serán totalmente compatibles con el nuevo Sistema.
8.- Si quieres jugar a juegos multijugador es hora de sacar esos mandos de Wii del cajón.
Según un representante de Nintendo, la Wii U viene con un mando de tableta, pero no se podrán comprar por separado, sólo tendrás uno, a menos que quiera comprarte otra consola.
Source: MyNintendoNews & Yo
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Mister Gaga














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