lunes, 8 de agosto de 2011

Information Update // Noticias Nuevas - Nintendo Wii U

Information Update - Nintendo Wii U

1.- Katsuya Eguchi, one of Nintendo’s famed designers has explained to Edge why the company decided to call its successor to the Wii, Wii U. 
More After the Break...
One of the main reasons for naming it Wii U is that the console is a natural progression from the Wii and includes features that the design team were unable to accomplish on Wii.


How important was it that Wii U was related to the original Wii, and that ‘Wii’ was in its name?
There are actually several reasons for us wanting to make Wii U part of the Wii family, to make that connection. in hindsight, looking at Wii U and its features we realised that there were also things [with Wii] that we weren’t able to accomplish with that system, that we would have liked to see in it. Wii U is kind of the natural progression in looking at what we did, how we changed gaming.

This is the next logical step for us and we wanted to convey that in the name. in addition to that there are many Wii users out there – and we are very appreciative of this – who invested in lots of peripherals, such as more Remotes, balance boards, Classic Controllers, and they can continue to use these peripherals with Wii U as well. We wanted to make sure they understood that.
Nintendo has some huge challenges ahead to convince people Wii U offers something unique. Eguchi believes Wii U will offer experiences that other consoles such as the Xbox 360 and PlayStation 3 don’t already offer consumers.

“You’re absolutely right, those are just some of the huge challenges ahead of us – getting people to really understand what Wii U can offer.”
“We have some experiences here right now – with Chase Mii and ‘shield Pose’ – and we have a great opportunity to give people time to play the games, so we’ll take advantages of expos, conferences and in-store demos.”
“But we really want people to understand how the TV screen and controller screen interact and how that changes the experience.

2.- EA COO Peter Moore has spoken to Industry Gamers about a number of things Wii U related. Firstly he believes that the Wii U won’t just be a transitional platform, as it’s no longer about specifications but rather new ways to play. Secondly Moore is convinced that the Wii U will offer an excellent online experience which is far superior to that on the original Wii.

“People will start talking about it being a transitional platform. And I don’t think that’s going to be the case, and here’s why,” Moore told IndustryGamers. “I think the [tablet] controller [is huge]. This is not about specs anymore… This is about, as it was with the Wii, is the controller a unique way of enjoying a game experience, regardless of what the graphic fidelity is?”
Moore just doesn’t see the importance of big graphical leaps anymore. Consumers are less likely to care the way they did about the big graphics bump say, between SNES and N64.

Rod Cousens of Codemasters has confirmed that DIRT and F1 Racing are coming to the Wii U.

3.- 
Ghirahim appears to be stalking Link at one point in the Legend of Zelda: Skyward Sword. Creepy. Here’s the full list of Zelda-related information:

- Majora’s Mask was done in Japan before localization in the states started
- Ocarina of Time and Twilight Princess both used simultaneous localization
- there were some finer details in the story that were changed in these projects
- Skyward Sword ties into Ocarina of Time
- Nintendo fears that if they put out an official timeline, they’ll be limited with future Zelda ideas
- There is a a master document for the Zelda timeline, but it’s kept under wraps
- it contains overall plans for the series
- Skyward Sword will be ‘tremendously expansive’
- Nintendo says there’s nothing else like it as far as motion control goes
- Looking at holiday release this year
- More details on Golden Wiimomte and other info later on
- More events and activities surrounding Zelda to come
- Skyward Sword blends overworld and dungeon elements
- more puzzle and exploration than before
- Bill Trinen hasn’t finished the game yet, but he believes it to be one of his favorite Zelda games ever
- the Wii U tech demo doesn’t necessarily show where Nintendo will go with Zelda on Wii U

- Skyward Sword starts off in Skyloft
- The game kicks off with a series of events that sets Link on an adventure below the clouds to save Zelda
- the game involves lots of mystery elements, including why you can’t quite catch up to Zelda when trying to rescue her
- Link’s female companion isn’t the sword exactly, but a spirit in the sword
- she guides Link on his adventure
- Ghirahim is following Link at one point, but Link isn’t aware of it
- The E3 battle with Ghirahim is the first time Link comes in contact with him
- You don’t know why he is going after Zelda
- there are a lot of new character races in Skyward Sword, more than what we’ve seen at E3
- you will visit familiar places in Skyward Sword, but they may or may not be part of Hyrule

4.- Mario Kart Wii bundle for the extremely generous price of $134. The Wii console is available in either white or black so whatever colour you decide to choose is up to you. 




Mario Kart Wii is one of the best games available for Wii
5.- To celebrate the 25th anniversary of The Legend of Zelda, Nintendo has announced that it’s launching a Flipnote Studio competition which will see players compete to make the best Zelda related Flipnote animation. 

The ‘Make Your Own Zelda Flipnote’ competition, opens for entries today and closes on 9th September 2011.

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Noticias Nuevas - Nintendo Wii U

1.- Katsuya Eguchi, uno de los más famosos diseñadores de Nitnendo, ha explicado a Edge el por qué del nombre de la Wii U.

Una de las razones principales por la que se llama Wii U es que la consola es una progresión natural de la Wii e incluye features que el equipo de desarrollo fue incapaz de realizar en la Wii. Además, de que permite la utilización de periféricos de la Wii, y así se aseguran de que la gente lo entienda.


2.- EA COO Peter Moore ha dicho a Industry Gamers un par de cosas relacionadas con la Wii U. Lo primero es que no cree que la Wii U sea una consola de transición, puesto que ya la consola no depende de las especificaciones, sino de las nuevas maneras de jugar. Y segundo, está convencido de que la Wii U ofrecerá una experiencia online superior, y por bastante a la de la Wii.



3.- Aquí tenéis toda una lista de información relacionada con Zelda:


- Majora’s Mask fue realizado en Japón antes de que empezara la localización a EEUU
- Ocarina of Time y Twilight Princess utilizaron la misma localización
- Hubo algunos detalles en la historia de esos juegos que fueron eliminados
- Skyward Sword se une con Ocarina of Time
- Nintendo teme que si ponen una línea de tiempo oficial, estarán limitados en el futuro
- Hay un documento maestro en la línea de tiempo de Zelda, pero está protegido
- Contiene planes para toda la serie
- Skyward Sword será tremendamente expansivo
- Nintendo dice que no hay nada mejor en cuanto a control de moción
- Se quiere un lanzamiento en temporada de navidad este año
- Más detalles sobre el Golden Wiimomte más adelante
- Más eventos y actividades sobre Zelda llegarán
- Skyward Sword junta elementos de mazmorra con overworld
- Bill Trinen no ha terminado el juego todavía, pero cree que es el mejor que ha jugado
- El tech demo de la Wii U no muestra exactamente la dirección que tomará Nintendo con la Wii U

- Skyward Sword comienza en Skyloft
- La compañera de Link en la aventura no es la espada en sí, sino un espíritu de la espada
- Guía a Link en su aventura
- Ghirahim sigue a Link en un punto del juego, pero Link no se da cuenta
- La batalla de E3 con Ghirahim es la primera vez que Link hace contacto con él
- No se sabe por qué va a por Zelda

4.- Para celebrar el 25 aniversario de The Legend of Zelda, Nintendo ha anunciado que saca una competición de Flipnote Studio para ver qué jugador realiza la mejor animación de Zelda. 

La ‘Make Your Own Zelda Flipnote’, abre ahora y se cerrará el 9/9/2011.


Source: MyNintendoNews
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Mister Gaga

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