1.- Nintendo has revealed that it plans to dazzle hardcore Nintendo fans with the Wii U rather than the mass market. Iwata explained that the company has learned lessons with the Wii and won’t be focussing all their efforts on trying to win over casual gamers with Wii U. Iwata admitted that Nintendo had struggled to get core gamers to take the Wi platform seriously, but they plan to amend this with Wii U when it launches later this year.

“The Wii was able to reach a large number of new consumers who had never played games before by bringing hands-on experiences with its Wii Sports and Wii Fit,” he explained.
“However, we could not adequately create the situation that such new consumers played games frequently or for long, consistent periods. As a result, we could not sustain a good level of profit.
“Moreover, regrettably, what we prioritised in order to reach out to the new audience was a bit too far from what we prioritised for those who play games as their hobby. Consequently, we presume some people felt that the Wii was not a game system for them or they were not willing to play with the Wii even though some compelling games had been released.”
“Once consumers have a notion that ‘this system is not for us’, we have learned that it is extremely difficult to change their perceptions later,” said Iwata.
“Therefore, in promoting the Nintendo 3DS and the Wii U, we have announced that we would like ‘width’ and ‘depth’ to coexist.
“With the Nintendo DS and the Wii, the approach of ‘width’ was well accepted by many people; however, what we did in terms of ‘depth’ was not satisfactory for some consumers. This time, we would like consumers to be satisfied in both aspects.
“In order to do so, we started to work on the ‘depth’ aspect first, and the current and existing software you can see for the Nintendo 3DS is based on that idea. In the future, the approach will evolve,” he continued.
“Our approach for the Wii U is basically the same. By doing so continuously, we are expecting that the number of game users per household will increase and as the gaming population increases, we believe we can create a sustainable video game market.”
This weeks Japanese media create sales figures are in and they continue to show that the Nintendo 3DS is the consumers hardware of choice. Mario Party 9 for Wii sold well but didn’t sell enough copy’s to overtake Capcom’s Resident Evil: Operation Racoon City which resides at the number one spot. Here’s the Japanese software and hardware charts:
- [PS3] Resident Evil: Operation Raccoon City
- [WII] Mario Party 9
- [3DS] Fire Emblem: Awakening
- [PSV] Ciel Nosurge: Ushinawareta Hoshi e Sasagu Uta
- [PSP] Conception: Please Give Birth to My Child!!
- [PSP] Steins;Gate: Hiyoku Renri no Darling
- [PS3] The Idolmaster: Gravure For You! Vol.7
- [360] Resident Evil: Operation Raccoon City
- [3DS] Super Mario 3D Land
- [3DS] Dynasty Warriors Vs.
- Nintendo 3DS: 74,282
- PSP: 22,457
- PlayStation 3: 21,114
- PlayStation Vita: 12,299
- Wii: 9,200
- Nintendo DS: 1,612
- PlayStation 2: 1,395
- Xbox 360: 1,327
2.- The next issue of UK gaming publication Games Master promises to contain a ‘huge world exclusive. There’s no hints regarding what this world exclusive might be, but the magazine promises that it will be big. What would you like to see revealed?
Players can look forward to exploring the Ransei region and interacting with Pokémon in an entirely new way as they take on the role of a young Warlord who is linked with a Pokémon. Together they must set out to recruit Warrior allies to strengthen their growing kingdom.
New information includes the following:
Story: To save the Ransei region from Nobunaga, a powerful Warlord who is trying to take over Ransei, players must conquer different kingdoms to strengthen and grow their own kingdom. There are 17 kingdoms in total to conquer. Conquering all 17 kingdoms and ultimately uniting the kingdom will awaken the Legendary Pokémon and save the land from destruction. Story mode is organized by episodes. Players unlock episodes as they progress and each episode features a different playable Warlord and victory conditions.
Army Mechanics: Players can grow their army by recruiting defeated Warlords and their Pokémon. After a kingdom is conquered, players will also have access to the kingdom facilities such as training grounds, shops to buy items and mines for money. Players can also strengthen their army by linking with Pokémon. Warlords can have various linked Pokémon and switch between them before battle to strategically prepare for the type of battle they are about to engage in.
Battle Mechanics: Players will encounter a wide range of battlefields as they progress through the game. Each of the 17 kingdoms has a different type-themed battlefield. For example, in the fire-themed kingdom of Ignis, players can battle around lava flows, lava beds and fire spouts. Strategically using water-type Pokémon to navigate through this battlefield will help players conquer this kingdom. Additionally, players can use the kingdom training grounds to train their army or find wild Pokémon and link with them. After battling with a Warlord, the game automatically registers them. Using the built-in local wireless features of Nintendo DS, players can use their registered armies to battle with friends who also own the game.
Warlords and Pokémon: Each Warlord has a special ability that can change the tide of battle. For example, Warlord Oichi has the ability to heal all the Pokémon in a player’s army. Also, like Pokémon, Warlords have types that will determine how well they link to particular Pokémon. Some Warlords will have the ability to choose from and link with several different kinds of Pokémon.
3.- Nintendo president Satoru Iwata believes that Animal Crossing: Jump Out will take full advantage of the Nintendo 3DS’ unique capabilities to deliver a much “richer” experience than those found in previous Animal Crossing titles. The game is currently scheduled for a Fall release in Japan, but we should be given a Western release date at E3 next month.
“When the company can finalize the development of the software which takes full advantage of these unique functions, for example, if we can do so with the new Animal Crossing for the Nintendo 3DS, our consumers will be able to feel and realise that the new Animal Crossing is not only a richer version of its predecessors but also how positively such functions can affect their play experiences.”
“When the company can finalize the development of the software which takes full advantage of these unique functions, for example, if we can do so with the new Animal Crossing for the Nintendo 3DS, our consumers will be able to feel and realise that the new Animal Crossing is not only a richer version of its predecessors but also how positively such functions can affect their play experiences.”
Nintendo of America has confirmed to IGN that its E3 press conference will take place on Tuesday June 5th. The event of the year starts at 9am. What are you looking forward to seeing the most at Nintendo’s E3 press conference?
The live special will provide gamers with over 40 gaming exclusives and special guest interviews with more than 17 hours of coverage across multiple platforms. Spike’s and GameTrailers’ 2011 live E3 multi-platform special was the number one destination for E3 coverage last year, garnering more than 10 million combined online and on-air viewers, and was also the largest live streaming event in Viacom history.
Nintendo has revealed that they are working on a program to allow third-party developers to release their games digitally through the 3DS. They didn’t give a specific time-frame for when this program will be rolled out, it shouldn’t be too long before we hear something on the matter.
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Mister Gaga
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