1.- John Drake, Director of Communications and Brand Management at Harmonix, hasconfirmed that the development team behind the immensely popular Rock Band and Dance Central franchises are currently developing three or more original IP’s.

More After the Break...
Take-Two Interactive Software chairman and CEO Strauss Zelnick has confessed that he remains skeptical about Wii U. Zelnick says they will create sports and family related titles for the console, but they are undecided whether to bring their hardcore franchises to the platform.
This is similar to the way Miis are used in some Wii games – like Wii Sports – but for Wii U, Miis will play an even bigger role because not only will they appear in games, they will be a major part of the “strong account system” of Nintendo’s upcoming console.
“We recognized that the Wii U had to have a strong account system.”
“Here’s a little bit of background. Up until the Wii U, the device held all of the account information. Whether you played or your kids played or your partner played, it was all one set of data to the Wii. The same was true for DS and 3DS.”
“With Wii U, we’re going to have an account system. This means you’re going to create a Mii, as will all the other members of your family, and the behaviour for each Mii is going to be captured in an account. For example, if you’ve achieved a certain level in a game, that information will be unique to your Mii. Parental settings will be specific to each Mii.”
“This is critically important, because it means things like messaging and achievements and other key online functionality is tailored to you.”
During every night of this week, television host Jimmy Fallon had a video game – from last week’s E3 – featured on his show. Tonight, Nintendo of America president Reggie Fils-Aime will be on Late Night with Jimmy Fallon showcasing Wii U. Fils-Aime appeared on Fallon’s show a couple of times already.
Before The Legend of Zelda: Skyward Sword was released, it was demoed by Fallon on his show. The Nintendo 3DS was also on Fallon’s show before its debut. Late Night with Jimmy Fallon airs on NBC at 11:35 CST. What Wii U features or game(s) do you think will be showcased?
2.- Most people would assume that the favorite Mario game of Super Mario creator Shigeru Miyamoto is the original Super Mario Bros., but Miyamoto recently revealed that his favorite title in the series is Super Mario Bros. 2. Although this game is a 2D platformer like its predecessor, its gameplay is quite different from most Mario games. In Super Mario Bros. 2, for example, instead of defeating enemies by jumping on them, players must throw items at them in order to progress. Which Super Mario game is your favorite?
The Last Story lead designer Takuya Matsumoto was recently interviewed by GameZone. During the interview, Matsumoto revealed that Final Fantasy creator Hironobu Sakaguchi is looking forward to making more action-RPGs, “especially for the Wii U.”
Matsumoto praised the Wii U GamePad because he believes it “will add another level of strategic elements into the action-RPG” genre. Sakaguchi and the rest of The Last Story developement team haven’t announced any plans for a Wii U game but are anticipating Nintendo’s upcoming console.
GameZone: Could The Last Story possibly lead to more action-RPGs — not necessarily in this franchise — but maybe some action-RPGs for the Wii U with a similar style from the same development team?
Takuya Matsumoto: The development team and Sakaguchi-san are looking forward to making more, especially for the Wii U because it has another [screen] right in front of you that will add another level of strategic elements into the action-RPG. So we are really looking forward to it, but we haven’t really planned anything.
“While existing platforms have engines that development teams have tuned and optimized for six to seven years after their respective launches, the Wii U is a new platform that has slightly different architecture and, since development teams have only just begun development on software for it, they are only at the halfway point to utilising its full potential.”
“Despite this fact, however, if you look at the game Assassin’s Creed 3, which was recently announced or shown, you can’t see much difference when you compare it with games for other companies’ systems.”
“I think that’s part of what I was talking about before, about there’s so many functions that the Wii U has, and it will show and explain to people why we have more features being explained as time goes on, because there’s a lot to take in all at once.”
“The biggest thing we’ve found is when people pick it up and have hands-on experience, and they start understanding a lot more of the concepts and the features – so very much sampling and getting people to try the product will be a really big emphasis for us at retail events and things like that.”
3.- The Wii U is misunderstood. There are those who think the Wii U is a different version of the Wii or that the GamePad is no different from an iPad. But while perception continues to be a problem, Reggie Fils-Aime hasclarified that Nintendo:
…wanted to get across that the Wii U experience is something unlike anything they’ve ever experienced before. It’s something that they will want to experience for themselves.
And I think those paying attention to the system would understand this. The focus on asymmetric game play is fascinating, so hopefully they continue to emphasise on that point. But, as for E3 itself, Reggie also said:
…we wanted consumers and media to understand that what we’re showing at E3 is just the tip of the iceberg. We’re just beginning a steady stream of information about Wii U.
I think most people would have preferred the ratio to be the other way around. Show everything at E3, then trickle out the smaller details afterward. But Nintendo has grown fond of their Nintendo Direct broadcasts, so they’re probably saving the unannounced features for their own events.
…wanted to get across that the Wii U experience is something unlike anything they’ve ever experienced before. It’s something that they will want to experience for themselves.
And I think those paying attention to the system would understand this. The focus on asymmetric game play is fascinating, so hopefully they continue to emphasise on that point. But, as for E3 itself, Reggie also said:
…we wanted consumers and media to understand that what we’re showing at E3 is just the tip of the iceberg. We’re just beginning a steady stream of information about Wii U.
I think most people would have preferred the ratio to be the other way around. Show everything at E3, then trickle out the smaller details afterward. But Nintendo has grown fond of their Nintendo Direct broadcasts, so they’re probably saving the unannounced features for their own events.
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Mister Gaga
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